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Boss gear

Legendary, one per boss; it can drop when that boss falls. 2 stats + the boss's ability (real-time maps) and its own weak point. Upgrades cost ×3 god shards; dismantles into 300.

A god wears only 1 boss gear piece.
Mole King lantern helmTemple floor 1 boss
Tunnel strike
  • walk 4 s without stopping to charge
  • next hit ×2→×3 from under the ground + armour break (damage taken +25 %, 5 s)
  • standing still never charges
★1★2★3★4★5
Attack+3+5+8+10+13
Crit+3%+5%+8%+10%+13%
Crystal croc clubTemple floor 2 boss
Shatter
  • store damage taken; at 30 % max HP a crystal burst r150 deals 50→100 % of it + freeze 1 s
  • speed −10

Weak point: Speed -10

★1★2★3★4★5
Defense+3+5+8+10+13
Status resist+5%+10%+15%+20%+25%
Ember boar tusksTemple floor 3 boss
Lava rage
  • under 50 % HP → 8 s attack +30→60 %
  • heals received −50 % meanwhile
  • cd 40 s
★1★2★3★4★5
Attack+3+5+8+10+13
Max HP+5+8+10+13+15
Dusk floating crownTemple floor 4 boss
Royal decree
  • killing a cursed foe passes all its statuses to the 2→4 nearest within r200
  • ★5 resets your last skill (every 15 s)
★1★2★3★4★5
Attack+3+5+8+10+13
Crit+3%+5%+8%+10%+13%
Worldmelt bull hornsTemple floor 5 boss
Volcano charge
  • god skill → dash 250 px at the target + lava line 4 s burning 3→5 % HP/s (bosses ×0.3)
  • own cd 45 s
★1★2★3★4★5
Attack+3+5+8+10+13
Defense+3+5+8+10+13
Three-head collarTemple floor 6 boss
Three lives
  • on death revive at once at 30→60 % HP + 2 s immortal
  • recharge 180→120 s
  • max HP −10 %

Weak point: Max HP -10%

★1★2★3★4★5
Speed+3+5+8+10+13
Lifesteal+2%+4%+6%+8%+10%
Sandstorm shellTower floor 10 boss
Sandstorm roll
  • under 30 % HP → roll up 2→3 s, no damage, spinning hits
  • no skills meanwhile
  • cd 60 s
★1★2★3★4★5
Defense+3+5+8+10+13
Max HP+5+8+10+13+15
Crystal toad tongueTower floor 20 boss
Tongue pull
  • god skill → pull foes within r300 + taunt 3 s, reflect 20→40 %
  • own cd 45 s
★1★2★3★4★5
Defense+3+5+8+10+13
Status resist+5%+10%+15%+20%+25%
Lava flame spearTower floor 30 boss
Lava trail
  • walking leaves fire 2 s
  • crits burst r80 for 40→80 %
  • defense −10 %

Weak point: Defense -10%

★1★2★3★4★5
Attack+3+5+8+10+13
Crit+3%+5%+8%+10%+13%
Night lantern scytheTower floor 40 boss
Night moth
  • 3 dodges in a row → stealth 2 s, next hit sure crit ×2→×3
  • max HP −10 %

Weak point: Max HP -10%

★1★2★3★4★5
Speed+3+5+8+10+13
Dodge+2%+3%+5%+6%+8%
Storm griffin featherTower floor 50 boss
Chain lightning
  • basic hits 15→25 % bounce lightning to 4 targets at 60 %
  • no lifesteal from it
★1★2★3★4★5
Speed+3+5+8+10+13
Crit+3%+5%+8%+10%+13%
Blood rapierTower floor 60 boss
Blood pact
  • every hit costs 2 % HP for +25→50 % damage
  • overheal becomes a shield up to 30 %
★1★2★3★4★5
Attack+3+5+8+10+13
Lifesteal+2%+4%+6%+8%+10%
Twin-head tridentTower floor 70 boss
Second head
  • a water dragon over your head shoots 40→70 % every 3 s
  • gone 10 s when stunned
★1★2★3★4★5
Attack+3+5+8+10+13
Speed+3+5+8+10+13
Iron rhino maskTower floor 80 boss
War fort
  • stand still 3 s → fort: damage taken −40 %, hits +20→40 %, stun immune
  • walking ends it
★1★2★3★4★5
Defense+3+5+8+10+13
Attack+3+5+8+10+13
Solar halo hammerTower floor 90 boss
Undying sun
  • a death is saved at 1 HP + 15→30 % heal
  • once per 180 s
  • attack −10 % (party save: not open yet)

Weak point: Attack -10%

★1★2★3★4★5
Max HP+5+8+10+13+15
Status resist+5%+10%+15%+20%+25%
Infernal king swordTower floor 100 boss
Dragon breath
  • god skill → a shadow dragon breathes a 90° cone at 150→300 % + burn
  • ★5 it stays 8 s spitting fireballs
  • own cd 120→80 s
  • god skill cd +20 %
★1★2★3★4★5
Attack+3+5+8+10+13
Crit+3%+5%+8%+10%+13%
Straw sensei staffTraining dungeon floor 1 boss
Straw stand-in
  • a hit ≥ 25 % HP lands on a straw dummy, you blink 150 px
  • cd 30→18 s
★1★2★3★4★5
Max HP+5+8+10+13+15
Status resist+5%+10%+15%+20%+25%
Gorilla war gongTraining dungeon floor 2 boss
War gong
  • every 45 s a gong r250 stuns foes 1 s + strips buffs
  • allies defense +15 % 5→7 s
  • speed −15

Weak point: Speed -15

★1★2★3★4★5
Defense+3+5+8+10+13
Max HP+5+8+10+13+15
Stone pillar hornTraining dungeon floor 3 boss
Stone pillar
  • god skill → a pillar makes a safe ring r90 for 3→5 s, no boss area damage inside
  • own cd 45 s (allies inside: not open yet)
★1★2★3★4★5
Defense+3+5+8+10+13
Attack+3+5+8+10+13
Thousand-blade sheathTraining dungeon floor 4 boss
Armory
  • each hit adds a floating sword, up to 5→8
  • full = all fire at 60 % each
  • a hit taken loses one
★1★2★3★4★5
Attack+3+5+8+10+13
Speed+3+5+8+10+13
Grandmaster beltTraining dungeon floor 5 boss
Panda palm
  • 3 different skills within 6 s → a giant fist smashes r200 for 400→700 % + other skills −2 s cd
★1★2★3★4★5
Speed+3+5+8+10+13
Dodge+2%+3%+5%+6%+8%

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.