Boss gear
Legendary, one per boss; it can drop when that boss falls. 2 stats + the boss's ability (real-time maps) and its own weak point. Upgrades cost ×3 god shards; dismantles into 300.
A god wears only 1 boss gear piece.
Mole King lantern helmTemple floor 1 boss
Tunnel strike
- walk 4 s without stopping to charge
- next hit ×2→×3 from under the ground + armour break (damage taken +25 %, 5 s)
- standing still never charges
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Attack | +3 | +5 | +8 | +10 | +13 |
| Crit | +3% | +5% | +8% | +10% | +13% |
Crystal croc clubTemple floor 2 boss
Shatter
- store damage taken; at 30 % max HP a crystal burst r150 deals 50→100 % of it + freeze 1 s
- speed −10
Weak point: Speed -10
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Defense | +3 | +5 | +8 | +10 | +13 |
| Status resist | +5% | +10% | +15% | +20% | +25% |
Ember boar tusksTemple floor 3 boss
Lava rage
- under 50 % HP → 8 s attack +30→60 %
- heals received −50 % meanwhile
- cd 40 s
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Attack | +3 | +5 | +8 | +10 | +13 |
| Max HP | +5 | +8 | +10 | +13 | +15 |
Dusk floating crownTemple floor 4 boss
Royal decree
- killing a cursed foe passes all its statuses to the 2→4 nearest within r200
- ★5 resets your last skill (every 15 s)
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Attack | +3 | +5 | +8 | +10 | +13 |
| Crit | +3% | +5% | +8% | +10% | +13% |
Worldmelt bull hornsTemple floor 5 boss
Volcano charge
- god skill → dash 250 px at the target + lava line 4 s burning 3→5 % HP/s (bosses ×0.3)
- own cd 45 s
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Attack | +3 | +5 | +8 | +10 | +13 |
| Defense | +3 | +5 | +8 | +10 | +13 |
Three-head collarTemple floor 6 boss
Three lives
- on death revive at once at 30→60 % HP + 2 s immortal
- recharge 180→120 s
- max HP −10 %
Weak point: Max HP -10%
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Speed | +3 | +5 | +8 | +10 | +13 |
| Lifesteal | +2% | +4% | +6% | +8% | +10% |
Sandstorm shellTower floor 10 boss
Sandstorm roll
- under 30 % HP → roll up 2→3 s, no damage, spinning hits
- no skills meanwhile
- cd 60 s
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Defense | +3 | +5 | +8 | +10 | +13 |
| Max HP | +5 | +8 | +10 | +13 | +15 |
Crystal toad tongueTower floor 20 boss
Tongue pull
- god skill → pull foes within r300 + taunt 3 s, reflect 20→40 %
- own cd 45 s
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Defense | +3 | +5 | +8 | +10 | +13 |
| Status resist | +5% | +10% | +15% | +20% | +25% |
Lava flame spearTower floor 30 boss
Lava trail
- walking leaves fire 2 s
- crits burst r80 for 40→80 %
- defense −10 %
Weak point: Defense -10%
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Attack | +3 | +5 | +8 | +10 | +13 |
| Crit | +3% | +5% | +8% | +10% | +13% |
Night lantern scytheTower floor 40 boss
Night moth
- 3 dodges in a row → stealth 2 s, next hit sure crit ×2→×3
- max HP −10 %
Weak point: Max HP -10%
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Speed | +3 | +5 | +8 | +10 | +13 |
| Dodge | +2% | +3% | +5% | +6% | +8% |
Storm griffin featherTower floor 50 boss
Chain lightning
- basic hits 15→25 % bounce lightning to 4 targets at 60 %
- no lifesteal from it
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Speed | +3 | +5 | +8 | +10 | +13 |
| Crit | +3% | +5% | +8% | +10% | +13% |
Blood rapierTower floor 60 boss
Blood pact
- every hit costs 2 % HP for +25→50 % damage
- overheal becomes a shield up to 30 %
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Attack | +3 | +5 | +8 | +10 | +13 |
| Lifesteal | +2% | +4% | +6% | +8% | +10% |
Twin-head tridentTower floor 70 boss
Second head
- a water dragon over your head shoots 40→70 % every 3 s
- gone 10 s when stunned
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Attack | +3 | +5 | +8 | +10 | +13 |
| Speed | +3 | +5 | +8 | +10 | +13 |
Iron rhino maskTower floor 80 boss
War fort
- stand still 3 s → fort: damage taken −40 %, hits +20→40 %, stun immune
- walking ends it
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Defense | +3 | +5 | +8 | +10 | +13 |
| Attack | +3 | +5 | +8 | +10 | +13 |
Solar halo hammerTower floor 90 boss
Undying sun
- a death is saved at 1 HP + 15→30 % heal
- once per 180 s
- attack −10 % (party save: not open yet)
Weak point: Attack -10%
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Max HP | +5 | +8 | +10 | +13 | +15 |
| Status resist | +5% | +10% | +15% | +20% | +25% |
Infernal king swordTower floor 100 boss
Dragon breath
- god skill → a shadow dragon breathes a 90° cone at 150→300 % + burn
- ★5 it stays 8 s spitting fireballs
- own cd 120→80 s
- god skill cd +20 %
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Attack | +3 | +5 | +8 | +10 | +13 |
| Crit | +3% | +5% | +8% | +10% | +13% |
Straw sensei staffTraining dungeon floor 1 boss
Straw stand-in
- a hit ≥ 25 % HP lands on a straw dummy, you blink 150 px
- cd 30→18 s
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Max HP | +5 | +8 | +10 | +13 | +15 |
| Status resist | +5% | +10% | +15% | +20% | +25% |
Gorilla war gongTraining dungeon floor 2 boss
War gong
- every 45 s a gong r250 stuns foes 1 s + strips buffs
- allies defense +15 % 5→7 s
- speed −15
Weak point: Speed -15
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Defense | +3 | +5 | +8 | +10 | +13 |
| Max HP | +5 | +8 | +10 | +13 | +15 |
Stone pillar hornTraining dungeon floor 3 boss
Stone pillar
- god skill → a pillar makes a safe ring r90 for 3→5 s, no boss area damage inside
- own cd 45 s (allies inside: not open yet)
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Defense | +3 | +5 | +8 | +10 | +13 |
| Attack | +3 | +5 | +8 | +10 | +13 |
Thousand-blade sheathTraining dungeon floor 4 boss
Armory
- each hit adds a floating sword, up to 5→8
- full = all fire at 60 % each
- a hit taken loses one
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Attack | +3 | +5 | +8 | +10 | +13 |
| Speed | +3 | +5 | +8 | +10 | +13 |
Grandmaster beltTraining dungeon floor 5 boss
Panda palm
- 3 different skills within 6 s → a giant fist smashes r200 for 400→700 % + other skills −2 s cd
| ★1 | ★2 | ★3 | ★4 | ★5 | |
|---|---|---|---|---|---|
| Speed | +3 | +5 | +8 | +10 | +13 |
| Dodge | +2% | +3% | +5% | +6% | +8% |
Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.