Charms & auras
3 charm slots: head, body, feet. Every piece has its own power and an aura around your monster; a full set adds the set power. Charms belong to the account and stay after a release. Every piece rolls bonus lines you can craft with runes and gold.
Classic 12
Bubble Tide
tank / recovery- HeadBubble Balloons
Defending heals 1.5% max HP · speed −3%
- BodyBubble Swirl
Below half HP: heal 1% max HP each round end · attack −3%
- FeetRipple Ring
Dodge +6% · max HP −4%
Full set Start each battle with a shield of 12% max HP
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Ember Crown
offence / risk- HeadFlame Crown
Crit +8% · defense −5%
- BodyEmber Sparks
Your burns deal +0.5% max HP per round (needs a burn skill)
- FeetLava Ring
Damage +1.2% per 10% HP missing · max HP −4%
Full set the first time HP drops to 30% or less, all your damage is +20% for the rest of the battle (once per battle, a comeback set)
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Star Garden
sustain- HeadStar Halo
All healing +10% (needs healing)
- BodyPetal Stars
Healing has 30% to cleanse 1 negative effect (needs healing)
- FeetBloom Ring
Heal 3% of damage dealt · speed −3%
Full set Heal 1% max HP every round end; heal cuts on you are halved
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Moon Veil
ultimate / tempo- HeadCrescent Moon
Ultimate +10% · attack −3%
- BodyViolet Mist
Taking a crit or a status: ultimate gauge +1
- FeetRune Circle
Boss / Temple / Tower speed +15% (no effect in duels) · defense −4%
Full set Start with +3 ultimate gauge
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Verdant Grove
thorns / endure- HeadLeaf Crown
Overhealing turns 20% of the excess into a shield (needs healing)
- BodyVine Swirl
Reflect 6% of hit damage · speed −3%
- FeetMeadow Patch
A knockout above 5% HP leaves you at 1 HP (once) · attack −5%
Full set Each hit taken: reflect +2% (up to 5 stacks)
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Storm Spark
stun- HeadThundercloud
Normal hits: 6% to stun 1 round · defense −4%
- BodySpark Orbit
Stunned foes take +25% damage (needs stuns)
- FeetLightning Mark
Every 7th landed hit stuns · max HP −4%
Full set Your stuns drain 1 foe ultimate gauge
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Frost Bloom
chill- HeadSnow Crystal
Hits: 15% to chill 1 stack · attack −3%
- BodySnowflake Swirl
Attackers: 15% to get 1 chill · speed −3%
- FeetIce Field
Chilled foes deal −4% damage per stack (needs chill)
Full set Chill stacks +1
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Toxic Shroom
poison- HeadToadstool Cap
Hits: 10% to poison 1 stack · defense −4%
- BodySpore Cloud
Poisoned foes heal 20% less (needs poison)
- FeetToxic Pool
Each poison stack +0.2% max HP per round (needs poison)
Full set Poison stacks +1
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Sakura Drift
dodge / counter- HeadSakura Pin
After a dodge your next hit +30%
- BodyPetal Swirl
After a dodge: 35% to strike back at 60%
- FeetPetal Breeze
Speed +10% · max HP −4%
Full set Dodge +6%
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Stone Guard
defence- HeadRune Stone
Defending blocks 12% more
- BodyOrbiting Rocks
One hit takes at most 25% max HP · speed −4%
- FeetSandstone Ring
Defense +6% · attack −3%
Full set When hit while defending: 10% to counter at 60%
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Crimson Blade
bleed / execute- HeadFloating Blade
Crit +5%; crits cause 1 bleed
- BodyThree Swords
Foes below 40% HP take +15% · defense −4%
- FeetBlood Ring
Your bleeds deal 35% more (needs bleed)
Full set Damage vs bleeding foes +10%
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
Candy Pop
utility- HeadLollipop
Skill use chance +8% · attack −3%
- BodyCandy Orbit
Status resist +15% · max HP −3%
- FeetRainbow Floor
Damage taken −4% (−8% from the element that beats you) · speed −3%
Full set Hits have 10% to remove 1 foe buff
Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12
V2 6
Silver Wolf
combo- HeadSilver Fang
A landed normal attack has 14% to hit again for 50% · defense −3%
- BodyHowling Wind
Each consecutive landed hit +3.5% damage (max 5 stacks) · speed −2%
- FeetPaw Prints
Hit 2+ in the same turn: 12% harder to dodge and crit +5%
Full set Every 4 landed hits: ultimate gauge +1; extra-hit chance +3%
Source Charm Box V2, can drop on temple floors 3–12
Hex Doll
curse- HeadButton Eyes
Your debuffs: 60% to last +1 round and cut stats 12% more
- BodyOrbiting Pins
Foe has at least 1 bad status: damage +25%
- FeetRed Thread Ring
Debuffs cut stats 15% more; hits have 12% to remove 1 foe buff
Full set After a debuff, 50% to add 1 random extra debuff
Source Charm Box V2, can drop on temple floors 3–12
Element Comet
element- HeadComet Head
Damage +4%; hitting an element you beat +7% more · speed −2%
- BodyComet Tail
Attack skills +27% stronger
- FeetMeteor Crater
Hitting an element that beats you removes 60% of the penalty
Full set Ultimates: 55% to apply the element burst effect
Source Charm Box V2, can drop on temple floors 3–12
Ranger's Bow
crit / execute- HeadRanger Cap
Crit +10% · defense −3%
- BodyOrbiting Arrows
Not hit last round: crit +12%
- FeetTarget Ring
Foes below 40% HP take +18% · speed −2%
Full set Crit damage ×1.5 → ×1.7
Source Charm Box V2, can drop on temple floors 3–12
Coral Crab
counter- HeadFloating Claws
When hit while defending, 15% to counter at 60%
- BodyShell Orbit
After defending, +18% dodge next round
- FeetCoral Sand
All counter damage +20%; defending blocks 8% more
Full set Each counter: ultimate gauge +1; counter chance when defending +5%
Source Charm Box V2, can drop on temple floors 3–12
Raging Bull
berserk- HeadBull Horns
Attacking 2+ turns in a row: damage +5% · defense −4%
- BodyHot Steam
Taking a crit or a status: ultimate gauge +1
- FeetFire Hooves
Damage +1.2% per 10% HP missing · max HP −3%
Full set First time HP ≤ 30%: damage +20% for the rest of the battle
Source Charm Box V2, can drop on temple floors 3–12
Anti-meta 5
Edgebreak Aegis
anti-crit- HeadEdge Net
Crit Def Rate +20%: foe crit chance on you −20% (One shot still crits)
- BodySoaking Scales
Crit Def Damage +30%: crit damage taken −30% (×1.5 → ×1.2)
- FeetSteady Boots
Stun resist 50% (not freeze)
Full set Foe crits can be dodged (beats Hawk eye / Goldwing)
Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward
Undying Seal
anti-undying- HeadSoul Seal
Foes can't survive at 1 HP (their endure is off)
- BodyReaping Mark
Foes below 40% HP take +15%
- FeetRally Seal
Foe low-HP boosts off (last stand at HP ≤ 30%, damage per HP missing)
Full set Foes can't enter Berserk demon (frenzy)
Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward
Thousand-Thorn Bark
anti-combo- HeadSnagging Thorns
Foe extra-hit chance −35%
- BodyRhythm Bark
Foes get no chain bonus and no combo crit
- FeetBinding Roots
Foe 2nd+ hits get no extra accuracy or crit
Full set Foe extra hits carry no status; reflect 8% of hit damage
Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward
Cleansing Herbs
anti-bleed / curse- HeadStanching Leaf
Foe crits don't make you bleed
- BodyHerbal Bandage
Bleed damage taken −50%
- FeetAntidote Root
Foe on-hit burn / poison 50% resisted; foe debuffs get half their potency bonus
Full set Foe Doom curse off, and foes get no bonus damage for your bad statuses
Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward
Nullify Talisman
anti-ultimate- HeadStorm Ward
Foe ultimate damage −25% · attack −3%
- BodyGauge Cutter
Foes start with −3 ultimate gauge
- FeetDulling Charm
Foe ultimates can't crit
Full set Foes can use their ultimate once per battle
Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward
Relic 6
Prism Relic
element- HeadPrism Crown
Damage +6%; hitting an element you beat +7% more
- BodyCrystal Shards
Attack skills +25% stronger
- FeetRefraction Ring
Damage taken −6% (−12% from the element that beats you)
Full set Ultimates: 60% to apply the element burst effect; hitting an element that beats you removes 50% of the penalty
Source Relic Charm Box, can drop on temple floors 7–12
Goldwing Relic
crit- HeadGolden Plume
Crit +10%; crit damage ×1.5 → ×1.65
- BodyFeather Swirl
Not hit last round: crit +15%
- FeetHawkeye Ring
Foes below 40% HP take +20%
Full set Crits can't be dodged and give ultimate gauge +1
Source Relic Charm Box, can drop on temple floors 7–12
Twinfang Relic
combo- HeadTwin Fangs
A landed normal attack has 15% to hit again for 50%
- BodyFang Orbit
Each consecutive landed hit +4% damage (max 5 stacks)
- FeetClaw Marks
Hit 2+ in the same turn: 10% harder to dodge and crit +15%
Full set Extra hits deal 80% instead of 50% · skills never hit again
Source Relic Charm Box, can drop on temple floors 7–12
Abyss Relic
curse- HeadAbyss Eye
Your debuffs: 40% to last +1 round and cut stats 15% more
- BodyGhost Flames
Foe has at least 1 bad status: damage +15%
- FeetCurse Circle
After a debuff, 30% to add 1 random extra debuff
Full set Foe with 2+ bad statuses can't defend and takes +30% damage
Source Relic Charm Box, can drop on temple floors 7–12
Dragon Relic
counter- HeadDragon Horns
When hit while defending, 10% to counter at 60%; all counter damage +12%
- BodyScale Orbit
After defending, +12% dodge next round
- FeetJade Ring
Each counter +1 ultimate gauge
Full set First hit taken while defending every 3 rounds: no HP lost + counter 150% + stun 1 round
Source Relic Charm Box, can drop on temple floors 7–12
Hallow Relic
drain / undying- HeadWitch Lantern
Heal 6% of damage dealt; all healing +10%
- BodyNight Bats
First time HP ≤ 30%: damage +25% for the rest of the battle
- FeetSpirit Candles
A knockout above 5% HP leaves you at 1 HP (once); below half HP heal 1% max HP each round end
Full set HP ≤ 30%: status immunity, 20% lifesteal and attack every turn (never defend)
Source Pumpkin Relic Box from the Halloween event (over)
Class 7
Warlord Crest
- HeadWarlord Horns
Class skills +2% stronger, this class only
- BodyTwin Axe Orbit
Class skills +2% stronger, this class only
- FeetRift Ring
Class skills +2% stronger, this class only
Class awakening (all 3) Ground Slam + Whirlwind: radius +50 px, +30% power
Works only as a Warrior; bonus lines roll from Attack · Max HP · Crit damage · Status resist · Lifesteal · Attack speed
Source Class box (head / body / feet) in the shop (gold or crystal)
Death Shade Crest
- HeadShade Mask
Class skills +2% stronger, this class only
- BodyShade Knife Orbit
Class skills +2% stronger, this class only
- FeetBlink Smoke Ring
Class skills +2% stronger, this class only
Class awakening (all 3) Shadow Backstab strikes twice · Blink Shade lasts 5 s
Works only as a Assassin; bonus lines roll from Crit chance · Crit damage · Dodge · Attack speed · Walk speed · Attack
Source Class box (head / body / feet) in the shop (gold or crystal)
Blessing Crest
- HeadHalo Crown
Class skills +2% stronger, this class only
- BodyGolden Bell Orbit
Class skills +2% stronger, this class only
- FeetHeaven Feather Ring
Class skills +2% stronger, this class only
Class awakening (all 3) Victory Blessing ATK / DEF +10% · Divine Wind +10%
Works only as a Saint; bonus lines roll from Healing · Max HP · Defense · Status resist · Walk speed · Crit damage taken
Source Class box (head / body / feet) in the shop (gold or crystal)
Mechanist Crest
- HeadMechanist Goggles
Class skills +2% stronger, this class only
- BodyGear Orbit
Class skills +2% stronger, this class only
- FeetHidden Trap Ring
Class skills +2% stronger, this class only
Class awakening (all 3) Blast Trap radius +50 px, +30% power · Sleep Trap waking hit +10% more
Works only as a Trapper; bonus lines roll from Attack · Speed · Walk speed · Max HP · Dodge · Status resist
Source Class box (head / body / feet) in the shop (gold or crystal)
Archmage Crest
- HeadStar Wizard Hat
Class skills +2% stronger, this class only
- BodySoul Orb Orbit
Class skills +2% stronger, this class only
- FeetElement Rune Ring
Class skills +2% stronger, this class only
Class awakening (all 3) Soul Strike +3 bolts · Element Nova radius +50 px, +30% power
Works only as a Mage; bonus lines roll from Attack · Crit chance · Crit damage · Max HP · Status resist · Walk speed
Source Class box (head / body / feet) in the shop (gold or crystal)
Hawkeye Crest
- HeadHawk Feather
Class skills +2% stronger, this class only
- BodyArrow Orbit
Class skills +2% stronger, this class only
- FeetTarget Ring
Class skills +2% stronger, this class only
Class awakening (all 3) Arrow Flurry + Piercing Arrow: range +50 px, +30% power
Works only as a Archer; bonus lines roll from Crit chance · Crit damage · Attack · Attack speed · Walk speed · Dodge
Source Class box (head / body / feet) in the shop (gold or crystal)
Guardian Crest
- HeadGuardian Helm
Class skills +2% stronger, this class only
- BodyShield Orbit
Class skills +2% stronger, this class only
- FeetShield Sigil Ring
Class skills +2% stronger, this class only
Class awakening (all 3) Shield Throw 50% to throw again · Shield Bash +30% power
Works only as a Shield Knight; bonus lines roll from Defense · Max HP · Crit resist · Crit damage taken · Status resist · Lifesteal
Source Class box (head / body / feet) in the shop (gold or crystal)
Special 2
Fallen Hellfire
burn- HeadBroken Halo
Basic hits have 12% to burn the foe for 2 rounds
- BodyAshen Wings
Your burns deal +0.6% of the foe's max HP a round; hitting a burning foe has 20% to add 1 burn round
- FeetViolet Hellfire Ring
Burning foes miss you 6% more
Full set Burning foes take +15% damage from you
Source Fallen Feather Box, the Fallen Seraph event boss reward
Little Rookie
beginner- HeadKindergarten Cap
No effect alone, full set only
- BodyWarm Milk Bottle
No effect alone, full set only
- FeetFirst-Step Meadow
No effect alone, full set only
Full set Trained total 2500 or less only: walk +10% · attack speed +10% · lifesteal 10% · max HP +5% · +1 trained point every training (above 2500 every effect of this set is off)
Source Crystal shop, once per account · set power works up to 2,500 trainings
Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.