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Charms & auras

3 charm slots: head, body, feet. Every piece has its own power and an aura around your monster; a full set adds the set power. Charms belong to the account and stay after a release. Every piece rolls bonus lines you can craft with runes and gold.

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Classic 12

Bubble Tide

tank / recovery
  • HeadBubble Balloons

    Defending heals 1.5% max HP · speed −3%

  • BodyBubble Swirl

    Below half HP: heal 1% max HP each round end · attack −3%

  • FeetRipple Ring

    Dodge +6% · max HP −4%

Full set Start each battle with a shield of 12% max HP

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Ember Crown

offence / risk
  • HeadFlame Crown

    Crit +8% · defense −5%

  • BodyEmber Sparks

    Your burns deal +0.5% max HP per round (needs a burn skill)

  • FeetLava Ring

    Damage +1.2% per 10% HP missing · max HP −4%

Full set the first time HP drops to 30% or less, all your damage is +20% for the rest of the battle (once per battle, a comeback set)

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Star Garden

sustain
  • HeadStar Halo

    All healing +10% (needs healing)

  • BodyPetal Stars

    Healing has 30% to cleanse 1 negative effect (needs healing)

  • FeetBloom Ring

    Heal 3% of damage dealt · speed −3%

Full set Heal 1% max HP every round end; heal cuts on you are halved

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Moon Veil

ultimate / tempo
  • HeadCrescent Moon

    Ultimate +10% · attack −3%

  • BodyViolet Mist

    Taking a crit or a status: ultimate gauge +1

  • FeetRune Circle

    Boss / Temple / Tower speed +15% (no effect in duels) · defense −4%

Full set Start with +3 ultimate gauge

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Verdant Grove

thorns / endure
  • HeadLeaf Crown

    Overhealing turns 20% of the excess into a shield (needs healing)

  • BodyVine Swirl

    Reflect 6% of hit damage · speed −3%

  • FeetMeadow Patch

    A knockout above 5% HP leaves you at 1 HP (once) · attack −5%

Full set Each hit taken: reflect +2% (up to 5 stacks)

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Storm Spark

stun
  • HeadThundercloud

    Normal hits: 6% to stun 1 round · defense −4%

  • BodySpark Orbit

    Stunned foes take +25% damage (needs stuns)

  • FeetLightning Mark

    Every 7th landed hit stuns · max HP −4%

Full set Your stuns drain 1 foe ultimate gauge

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Frost Bloom

chill
  • HeadSnow Crystal

    Hits: 15% to chill 1 stack · attack −3%

  • BodySnowflake Swirl

    Attackers: 15% to get 1 chill · speed −3%

  • FeetIce Field

    Chilled foes deal −4% damage per stack (needs chill)

Full set Chill stacks +1

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Toxic Shroom

poison
  • HeadToadstool Cap

    Hits: 10% to poison 1 stack · defense −4%

  • BodySpore Cloud

    Poisoned foes heal 20% less (needs poison)

  • FeetToxic Pool

    Each poison stack +0.2% max HP per round (needs poison)

Full set Poison stacks +1

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Sakura Drift

dodge / counter
  • HeadSakura Pin

    After a dodge your next hit +30%

  • BodyPetal Swirl

    After a dodge: 35% to strike back at 60%

  • FeetPetal Breeze

    Speed +10% · max HP −4%

Full set Dodge +6%

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Stone Guard

defence
  • HeadRune Stone

    Defending blocks 12% more

  • BodyOrbiting Rocks

    One hit takes at most 25% max HP · speed −4%

  • FeetSandstone Ring

    Defense +6% · attack −3%

Full set When hit while defending: 10% to counter at 60%

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Crimson Blade

bleed / execute
  • HeadFloating Blade

    Crit +5%; crits cause 1 bleed

  • BodyThree Swords

    Foes below 40% HP take +15% · defense −4%

  • FeetBlood Ring

    Your bleeds deal 35% more (needs bleed)

Full set Damage vs bleeding foes +10%

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

Candy Pop

utility
  • HeadLollipop

    Skill use chance +8% · attack −3%

  • BodyCandy Orbit

    Status resist +15% · max HP −3%

  • FeetRainbow Floor

    Damage taken −4% (−8% from the element that beats you) · speed −3%

Full set Hits have 10% to remove 1 foe buff

Source Head / body / feet charm box in the shop (gold or salt dust) · can drop on temple floors 1–12

V2 6

Silver Wolf

combo
  • HeadSilver Fang

    A landed normal attack has 14% to hit again for 50% · defense −3%

  • BodyHowling Wind

    Each consecutive landed hit +3.5% damage (max 5 stacks) · speed −2%

  • FeetPaw Prints

    Hit 2+ in the same turn: 12% harder to dodge and crit +5%

Full set Every 4 landed hits: ultimate gauge +1; extra-hit chance +3%

Source Charm Box V2, can drop on temple floors 3–12

Hex Doll

curse
  • HeadButton Eyes

    Your debuffs: 60% to last +1 round and cut stats 12% more

  • BodyOrbiting Pins

    Foe has at least 1 bad status: damage +25%

  • FeetRed Thread Ring

    Debuffs cut stats 15% more; hits have 12% to remove 1 foe buff

Full set After a debuff, 50% to add 1 random extra debuff

Source Charm Box V2, can drop on temple floors 3–12

Element Comet

element
  • HeadComet Head

    Damage +4%; hitting an element you beat +7% more · speed −2%

  • BodyComet Tail

    Attack skills +27% stronger

  • FeetMeteor Crater

    Hitting an element that beats you removes 60% of the penalty

Full set Ultimates: 55% to apply the element burst effect

Source Charm Box V2, can drop on temple floors 3–12

Ranger's Bow

crit / execute
  • HeadRanger Cap

    Crit +10% · defense −3%

  • BodyOrbiting Arrows

    Not hit last round: crit +12%

  • FeetTarget Ring

    Foes below 40% HP take +18% · speed −2%

Full set Crit damage ×1.5 → ×1.7

Source Charm Box V2, can drop on temple floors 3–12

Coral Crab

counter
  • HeadFloating Claws

    When hit while defending, 15% to counter at 60%

  • BodyShell Orbit

    After defending, +18% dodge next round

  • FeetCoral Sand

    All counter damage +20%; defending blocks 8% more

Full set Each counter: ultimate gauge +1; counter chance when defending +5%

Source Charm Box V2, can drop on temple floors 3–12

Raging Bull

berserk
  • HeadBull Horns

    Attacking 2+ turns in a row: damage +5% · defense −4%

  • BodyHot Steam

    Taking a crit or a status: ultimate gauge +1

  • FeetFire Hooves

    Damage +1.2% per 10% HP missing · max HP −3%

Full set First time HP ≤ 30%: damage +20% for the rest of the battle

Source Charm Box V2, can drop on temple floors 3–12

Anti-meta 5

Edgebreak Aegis

anti-crit
  • HeadEdge Net

    Crit Def Rate +20%: foe crit chance on you −20% (One shot still crits)

  • BodySoaking Scales

    Crit Def Damage +30%: crit damage taken −30% (×1.5 → ×1.2)

  • FeetSteady Boots

    Stun resist 50% (not freeze)

Full set Foe crits can be dodged (beats Hawk eye / Goldwing)

Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward

Undying Seal

anti-undying
  • HeadSoul Seal

    Foes can't survive at 1 HP (their endure is off)

  • BodyReaping Mark

    Foes below 40% HP take +15%

  • FeetRally Seal

    Foe low-HP boosts off (last stand at HP ≤ 30%, damage per HP missing)

Full set Foes can't enter Berserk demon (frenzy)

Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward

Thousand-Thorn Bark

anti-combo
  • HeadSnagging Thorns

    Foe extra-hit chance −35%

  • BodyRhythm Bark

    Foes get no chain bonus and no combo crit

  • FeetBinding Roots

    Foe 2nd+ hits get no extra accuracy or crit

Full set Foe extra hits carry no status; reflect 8% of hit damage

Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward

Cleansing Herbs

anti-bleed / curse
  • HeadStanching Leaf

    Foe crits don't make you bleed

  • BodyHerbal Bandage

    Bleed damage taken −50%

  • FeetAntidote Root

    Foe on-hit burn / poison 50% resisted; foe debuffs get half their potency bonus

Full set Foe Doom curse off, and foes get no bonus damage for your bad statuses

Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward

Nullify Talisman

anti-ultimate
  • HeadStorm Ward

    Foe ultimate damage −25% · attack −3%

  • BodyGauge Cutter

    Foes start with −3 ultimate gauge

  • FeetDulling Charm

    Foe ultimates can't crit

Full set Foes can use their ultimate once per battle

Source Anti-Meta Box, can drop on temple floors 5–12 · tower floor 90 / 100 reward

Relic 6

Prism Relic

element
  • HeadPrism Crown

    Damage +6%; hitting an element you beat +7% more

  • BodyCrystal Shards

    Attack skills +25% stronger

  • FeetRefraction Ring

    Damage taken −6% (−12% from the element that beats you)

Full set Ultimates: 60% to apply the element burst effect; hitting an element that beats you removes 50% of the penalty

Source Relic Charm Box, can drop on temple floors 7–12

Goldwing Relic

crit
  • HeadGolden Plume

    Crit +10%; crit damage ×1.5 → ×1.65

  • BodyFeather Swirl

    Not hit last round: crit +15%

  • FeetHawkeye Ring

    Foes below 40% HP take +20%

Full set Crits can't be dodged and give ultimate gauge +1

Source Relic Charm Box, can drop on temple floors 7–12

Twinfang Relic

combo
  • HeadTwin Fangs

    A landed normal attack has 15% to hit again for 50%

  • BodyFang Orbit

    Each consecutive landed hit +4% damage (max 5 stacks)

  • FeetClaw Marks

    Hit 2+ in the same turn: 10% harder to dodge and crit +15%

Full set Extra hits deal 80% instead of 50% · skills never hit again

Source Relic Charm Box, can drop on temple floors 7–12

Abyss Relic

curse
  • HeadAbyss Eye

    Your debuffs: 40% to last +1 round and cut stats 15% more

  • BodyGhost Flames

    Foe has at least 1 bad status: damage +15%

  • FeetCurse Circle

    After a debuff, 30% to add 1 random extra debuff

Full set Foe with 2+ bad statuses can't defend and takes +30% damage

Source Relic Charm Box, can drop on temple floors 7–12

Dragon Relic

counter
  • HeadDragon Horns

    When hit while defending, 10% to counter at 60%; all counter damage +12%

  • BodyScale Orbit

    After defending, +12% dodge next round

  • FeetJade Ring

    Each counter +1 ultimate gauge

Full set First hit taken while defending every 3 rounds: no HP lost + counter 150% + stun 1 round

Source Relic Charm Box, can drop on temple floors 7–12

Hallow Relic

drain / undying
  • HeadWitch Lantern

    Heal 6% of damage dealt; all healing +10%

  • BodyNight Bats

    First time HP ≤ 30%: damage +25% for the rest of the battle

  • FeetSpirit Candles

    A knockout above 5% HP leaves you at 1 HP (once); below half HP heal 1% max HP each round end

Full set HP ≤ 30%: status immunity, 20% lifesteal and attack every turn (never defend)

Source Pumpkin Relic Box from the Halloween event (over)

Class 7

Warlord Crest

Warrior
  • HeadWarlord Horns

    Class skills +2% stronger, this class only

  • BodyTwin Axe Orbit

    Class skills +2% stronger, this class only

  • FeetRift Ring

    Class skills +2% stronger, this class only

Class awakening (all 3) Ground Slam + Whirlwind: radius +50 px, +30% power

Works only as a Warrior; bonus lines roll from Attack · Max HP · Crit damage · Status resist · Lifesteal · Attack speed

Source Class box (head / body / feet) in the shop (gold or crystal)

Death Shade Crest

Assassin
  • HeadShade Mask

    Class skills +2% stronger, this class only

  • BodyShade Knife Orbit

    Class skills +2% stronger, this class only

  • FeetBlink Smoke Ring

    Class skills +2% stronger, this class only

Class awakening (all 3) Shadow Backstab strikes twice · Blink Shade lasts 5 s

Works only as a Assassin; bonus lines roll from Crit chance · Crit damage · Dodge · Attack speed · Walk speed · Attack

Source Class box (head / body / feet) in the shop (gold or crystal)

Blessing Crest

Saint
  • HeadHalo Crown

    Class skills +2% stronger, this class only

  • BodyGolden Bell Orbit

    Class skills +2% stronger, this class only

  • FeetHeaven Feather Ring

    Class skills +2% stronger, this class only

Class awakening (all 3) Victory Blessing ATK / DEF +10% · Divine Wind +10%

Works only as a Saint; bonus lines roll from Healing · Max HP · Defense · Status resist · Walk speed · Crit damage taken

Source Class box (head / body / feet) in the shop (gold or crystal)

Mechanist Crest

Trapper
  • HeadMechanist Goggles

    Class skills +2% stronger, this class only

  • BodyGear Orbit

    Class skills +2% stronger, this class only

  • FeetHidden Trap Ring

    Class skills +2% stronger, this class only

Class awakening (all 3) Blast Trap radius +50 px, +30% power · Sleep Trap waking hit +10% more

Works only as a Trapper; bonus lines roll from Attack · Speed · Walk speed · Max HP · Dodge · Status resist

Source Class box (head / body / feet) in the shop (gold or crystal)

Archmage Crest

Mage
  • HeadStar Wizard Hat

    Class skills +2% stronger, this class only

  • BodySoul Orb Orbit

    Class skills +2% stronger, this class only

  • FeetElement Rune Ring

    Class skills +2% stronger, this class only

Class awakening (all 3) Soul Strike +3 bolts · Element Nova radius +50 px, +30% power

Works only as a Mage; bonus lines roll from Attack · Crit chance · Crit damage · Max HP · Status resist · Walk speed

Source Class box (head / body / feet) in the shop (gold or crystal)

Hawkeye Crest

Archer
  • HeadHawk Feather

    Class skills +2% stronger, this class only

  • BodyArrow Orbit

    Class skills +2% stronger, this class only

  • FeetTarget Ring

    Class skills +2% stronger, this class only

Class awakening (all 3) Arrow Flurry + Piercing Arrow: range +50 px, +30% power

Works only as a Archer; bonus lines roll from Crit chance · Crit damage · Attack · Attack speed · Walk speed · Dodge

Source Class box (head / body / feet) in the shop (gold or crystal)

Guardian Crest

Shield Knight
  • HeadGuardian Helm

    Class skills +2% stronger, this class only

  • BodyShield Orbit

    Class skills +2% stronger, this class only

  • FeetShield Sigil Ring

    Class skills +2% stronger, this class only

Class awakening (all 3) Shield Throw 50% to throw again · Shield Bash +30% power

Works only as a Shield Knight; bonus lines roll from Defense · Max HP · Crit resist · Crit damage taken · Status resist · Lifesteal

Source Class box (head / body / feet) in the shop (gold or crystal)

Special 2

Fallen Hellfire

burn
  • HeadBroken Halo

    Basic hits have 12% to burn the foe for 2 rounds

  • BodyAshen Wings

    Your burns deal +0.6% of the foe's max HP a round; hitting a burning foe has 20% to add 1 burn round

  • FeetViolet Hellfire Ring

    Burning foes miss you 6% more

Full set Burning foes take +15% damage from you

Source Fallen Feather Box, the Fallen Seraph event boss reward

Little Rookie

beginner
  • HeadKindergarten Cap

    No effect alone, full set only

  • BodyWarm Milk Bottle

    No effect alone, full set only

  • FeetFirst-Step Meadow

    No effect alone, full set only

Full set Trained total 2500 or less only: walk +10% · attack speed +10% · lifesteal 10% · max HP +5% · +1 trained point every training (above 2500 every effect of this set is off)

Source Crystal shop, once per account · set power works up to 2,500 trainings

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.