Elements
Elements give a soft edge, never a sure win
Every monster has one of 6 elements. Advantage hits ×1.03, disadvantage ×0.97. Light and dark beat each other (both hit harder).
Element chart
Row = attacker · column = defender
| Earth | Water | Wind | Fire | Light | Dark | |
|---|---|---|---|---|---|---|
| Earth | · | ×1.03 | ×0.97 | · | · | · |
| Water | ×0.97 | · | · | ×1.03 | · | · |
| Wind | ×1.03 | · | · | ×0.97 | · | · |
| Fire | · | ×0.97 | ×1.03 | · | · | · |
| Light | · | · | · | · | · | ×1.03 |
| Dark | · | · | · | · | ×1.03 | · |
Each element
Earth
Strong vs Water · Weak vs Wind
All 22 lines ›Water
Strong vs Fire · Weak vs Earth
All 22 lines ›Wind
Strong vs Earth · Weak vs Fire
All 22 lines ›Fire
Strong vs Wind · Weak vs Water
All 17 lines ›Light
Strong vs Dark · Weak vs Dark
All 18 lines ›Dark
Strong vs Light · Weak vs Light
All 19 lines ›Elements in the temple and tower
World boss: unlimited HP, all damage is score, it never guards · Temple/Tower: every foe incl. bosses never dodges or guards, no element match-ups (except the element tree), temple formula
Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.