Tarot cards
Cards add % stats in 5 slots, one of each name. ★3 / ★4 / ★5 roll 3 / 4 / 5 lines; line 1 from the card's focus stats. Upgrade +1 to +5, never fails. Dismantles into 10 god shards.
- ★3
- Temple foes
- ★3–★4
- Tower floors 50 · 60 · 70 · 80 · 90 · 100, once a week each
- ★5
- Hell bosses
- Boss cards
- Temple, tower, boss card hunt bosses
Normal cards (22)
The Fool
The Magician
The High Priestess
The Empress
The Emperor
The Hierophant
The Lovers
The Chariot
Strength
The Hermit
Wheel of Fortune
Justice
The Hanged Man
Death
Temperance
The Devil
The Tower
The Star
The Moon
The Sun
Judgement
The WorldBoss cards (22)
Each boss has its own card with a ★ line found on no other card, stronger with each upgrade.
Molarch★ Weak spot Foe below 40% HP: damage +15.3% → 25.5%
Geodille★ Frost crystal Landed hits: 14.9% → 25.5% chance to add 1 chill stack
Embertusk★ Boiling rage Damage +2.8% → 5.6% per 10% HP missing
Duskrown★ Royal dread Foe has a bad status: damage +12.8% → 25.5%
Magmataur★ Start gauge Start a fight with +1 ultimate gauge
Cerbyss★ Double reflect When reflecting damage, 5.1% → 25.5% chance to reflect ×2
Narwhalor★ Crystal thorns Reflect 10.2% → 20.4% of damage taken
Tengale★ Night wing After a dodge, the next hit deals +8.5% → 25.5%
Aurephant★ Sunlight Below half HP: heal 2.5% → 5% max HP each round
Nyxeon★ King's blaze Ultimate / god skill +8.5% → 25.5%
Bastiorn★ Stone seal While stunned / frozen / asleep: damage taken −12.8% → 25.5%
Forgemaul★ Forge-breaker Hits on a burning foe ignore 12.8% → 25.5% of its defense
Dunebuff★ Sand shield Start a fight with a shield of 12.8% → 25.5% max HP
Crystoad★ Thick toad hide A hit over 10% of max HP deals 12.8% → 25.5% less
Salamagma★ Flame spear Normal hits: 12.8% → 25.5% chance to burn 2 rounds
Nocthorn★ Night glide After a dodge, speed +12.8% → 25.5% next round (real-time maps: walk + attack speed for 3 s)
Tempestyx★ Storm bolt Normal hits: 7.7% → 15.3% chance to stun 1 round
Sanguibat★ Blood drink Heal 5.1% → 25.5% of the bleed damage you deal
Hydrabyss★ Second head Normal hits: 12.8% → 25.5% chance to strike again at 25% power
Ironmaw★ Iron fury First time HP drops to 30%: damage +10.2% → 25.5% to the end
Solarion★ Guardian halo Overheal: half the excess becomes a shield, up to 12.8% → 25.5% max HP
Infernodrake★ Sky-cleaving blade Every 4th landed basic hit deals +20% → 40% and burns
Card stats
Each line rolls tier 1–5 (higher is rarer). Every stat has a cap over all 5 cards.
| Stat | T 1 | T 2 | T 3 | T 4 | T 5 | Cap |
|---|---|---|---|---|---|---|
| Attack | +1% | +1.5% | +2% | +2.5% | +3% | 15% |
| Defense | +1% | +1.5% | +2% | +2.5% | +3% | 15% |
| Speed | +1% | +1.5% | +2% | +2.5% | +3% | 15% |
| HP | +1.5% | +2.5% | +3.5% | +4.5% | +5% | 20% |
| Crit | +1% | +1.5% | +2% | +2.5% | +3% | 10% |
| Dodge | +0.5% | +1% | +1.5% | +2% | +2.5% | 8% |
| Lifesteal | +0.5% | +1% | +1.5% | +2% | +2.5% | 8% |
| Status resist | +2% | +4% | +6% | +8% | +10% | 30% |
| Healing | +2% | +4% | +6% | +8% | +10% | 30% |
| Skill power | +1.5% | +2.5% | +3.5% | +4.5% | +5% | 15% |
Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.