Play

Tarot cards

Cards add % stats in 5 slots, one of each name. ★3 / ★4 / ★5 roll 3 / 4 / 5 lines; line 1 from the card's focus stats. Upgrade +1 to +5, never fails. Dismantles into 10 god shards.

★3
Temple foes
★3–★4
Tower floors 50 · 60 · 70 · 80 · 90 · 100, once a week each
★5
Hell bosses
Boss cards
Temple, tower, boss card hunt bosses

Normal cards (22)

0The Fool
SpeedDodge
IThe Magician
Skill powerCrit
IIThe High Priestess
Status resistHealing
IIIThe Empress
HPHealing
IVThe Emperor
DefenseHP
VThe Hierophant
Status resistDefense
VIThe Lovers
LifestealHealing
VIIThe Chariot
SpeedAttack
VIIIStrength
AttackHP
IXThe Hermit
DodgeStatus resist
XWheel of Fortune
Any stat, tier +1
XIJustice
AttackDefense
XIIThe Hanged Man
Status resistDodge
XIIIDeath
LifestealCrit
XIVTemperance
HealingHP
XVThe Devil
LifestealAttack
XVIThe Tower
CritAttack
XVIIThe Star
Skill powerHealing
XVIIIThe Moon
DodgeCrit
XIXThe Sun
AttackSkill power
XXJudgement
Status resistSkill power
XXIThe World
Every line tier 2+

Boss cards (22)

Each boss has its own card with a ★ line found on no other card, stronger with each upgrade.

Temple 1Molarch
AttackCrit

★ Weak spot Foe below 40% HP: damage +15.3% → 25.5%

Temple 2Geodille
DefenseStatus resist

★ Frost crystal Landed hits: 14.9% → 25.5% chance to add 1 chill stack

Temple 3Embertusk
AttackHP

★ Boiling rage Damage +2.8% → 5.6% per 10% HP missing

Temple 4Duskrown
AttackSkill power

★ Royal dread Foe has a bad status: damage +12.8% → 25.5%

Temple 5Magmataur
AttackCrit

★ Start gauge Start a fight with +1 ultimate gauge

Temple 6Cerbyss
DefenseHP

★ Double reflect When reflecting damage, 5.1% → 25.5% chance to reflect ×2

Temple 7Narwhalor
AttackDefense

★ Crystal thorns Reflect 10.2% → 20.4% of damage taken

Temple 8Tengale
SpeedDodge

★ Night wing After a dodge, the next hit deals +8.5% → 25.5%

Temple 9Aurephant
HPHealing

★ Sunlight Below half HP: heal 2.5% → 5% max HP each round

Temple 10Nyxeon
AttackSkill power

★ King's blaze Ultimate / god skill +8.5% → 25.5%

Temple 11Bastiorn
DefenseStatus resist

★ Stone seal While stunned / frozen / asleep: damage taken −12.8% → 25.5%

Temple 12Forgemaul
AttackCrit

★ Forge-breaker Hits on a burning foe ignore 12.8% → 25.5% of its defense

Tower 10Dunebuff
DefenseHP

★ Sand shield Start a fight with a shield of 12.8% → 25.5% max HP

Tower 20Crystoad
DefenseStatus resist

★ Thick toad hide A hit over 10% of max HP deals 12.8% → 25.5% less

Tower 30Salamagma
AttackCrit

★ Flame spear Normal hits: 12.8% → 25.5% chance to burn 2 rounds

Tower 40Nocthorn
SpeedDodge

★ Night glide After a dodge, speed +12.8% → 25.5% next round (real-time maps: walk + attack speed for 3 s)

Tower 50Tempestyx
SpeedCrit

★ Storm bolt Normal hits: 7.7% → 15.3% chance to stun 1 round

Tower 60Sanguibat
AttackLifesteal

★ Blood drink Heal 5.1% → 25.5% of the bleed damage you deal

Tower 70Hydrabyss
AttackSpeed

★ Second head Normal hits: 12.8% → 25.5% chance to strike again at 25% power

Tower 80Ironmaw
DefenseAttack

★ Iron fury First time HP drops to 30%: damage +10.2% → 25.5% to the end

Tower 90Solarion
HPHealing

★ Guardian halo Overheal: half the excess becomes a shield, up to 12.8% → 25.5% max HP

Tower 100Infernodrake
AttackSkill power

★ Sky-cleaving blade Every 4th landed basic hit deals +20% → 40% and burns

Card stats

Each line rolls tier 1–5 (higher is rarer). Every stat has a cap over all 5 cards.

StatT 1T 2T 3T 4T 5Cap
Attack+1%+1.5%+2%+2.5%+3%15%
Defense+1%+1.5%+2%+2.5%+3%15%
Speed+1%+1.5%+2%+2.5%+3%15%
HP+1.5%+2.5%+3.5%+4.5%+5%20%
Crit+1%+1.5%+2%+2.5%+3%10%
Dodge+0.5%+1%+1.5%+2%+2.5%8%
Lifesteal+0.5%+1%+1.5%+2%+2.5%8%
Status resist+2%+4%+6%+8%+10%30%
Healing+2%+4%+6%+8%+10%30%
Skill power+1.5%+2.5%+3.5%+4.5%+5%15%

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.