Bridge skills
Put 6 points in each of two trees to open their bridge skill (2 points), mixing both powers.
Burning a chilled foe clears the chill and bursts for 4% of max HP per stack
Formula
Burning a chilled foe: chill clears, foe loses max HP × 4% × chill stacksEach bleed tick adds 1 poison stack
Foe with both burn and poison: both damage over time +25%
Hit 2+ in the same turn: 25% chance to add 1 bleed stack
Hit 2+ in the same turn: 5% chance to stun
Freeze counts as stun for stun-tree passives + a stun adds 1 chill stack
Formula
Freeze counts as stun for Quake, Hit while dazed, Thunderbolt, Break focus · a stun lands: +1 chillCounters add your reflect value to their damage
While defending, reflect ×2
Resisting a status → the next hit you take is surely countered for 60%
Formula
A status shrugged off (resist / Aegis / immunity) → the next hit taken is surely countered at 60%Ultimates can crit, and a crit gives 2 gauge back
Formula
Ultimates can crit with skill crit (not speed crit) · a crit → gauge +2Reckless costs no HP if it drained; below 30% HP lifesteal ×2
A dodge: 15% (+ Quick guard) chance to counter for 60%, and counts as a defend for Read the move (duel + tower)
Poisoned foe: your debuffs last +1 round
Multi-hit attacks: crit +5%
Your burn goes through fireproof / burn immunity
Your freeze goes through stun immunity
Ultimate +15% in Boss / Temple / Tower (no effect in duels)
Formula
Duels: no effect (the faster side always acts first) · Boss / Temple / Tower: ultimate +15%Never fall works once more if you heal back to 40% after surviving
Your debuffs get stronger with the HP you lost (max +30%)
Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.