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Bridge skills

Put 6 points in each of two trees to open their bridge skill (2 points), mixing both powers.

Thermal shock

Burning a chilled foe clears the chill and bursts for 4% of max HP per stack

Formula
Burning a chilled foe: chill clears, foe loses max HP × 4% × chill stacks
Toxic blood

Each bleed tick adds 1 poison stack

Formula
Each bleed tick on the foe: +1 poison
Toxic smoke

Foe with both burn and poison: both damage over time +25%

Formula
Foe has burn and poison: both per round × 1.25
Rip and tear

Hit 2+ in the same turn: 25% chance to add 1 bleed stack

Formula
2nd+ hit of a turn: roll 25% for +1 bleed
Flurry

Hit 2+ in the same turn: 5% chance to stun

Formula
2nd+ hit of a turn: roll 5% to stun 1 round
Dazed and cold

Freeze counts as stun for stun-tree passives + a stun adds 1 chill stack

Formula
Freeze counts as stun for Quake, Hit while dazed, Thunderbolt, Break focus · a stun lands: +1 chill
Thorn counter

Counters add your reflect value to their damage

Formula
Counter damage += that hit's damage × (Thorns + 1% × Growing thorns stacks)
Thorn fortress

While defending, reflect ×2

Formula
While defending: thorns × 2
Counter wall

Resisting a status → the next hit you take is surely countered for 60%

Formula
A status shrugged off (resist / Aegis / immunity) → the next hit taken is surely countered at 60%
Sharp ultimate

Ultimates can crit, and a crit gives 2 gauge back

Formula
Ultimates can crit with skill crit (not speed crit) · a crit → gauge +2
Blood for blood

Reckless costs no HP if it drained; below 30% HP lifesteal ×2

Formula
Reckless costs no HP if that turn healed · below 30% HP: all lifesteal × 2
Wind blade

A dodge: 15% (+ Quick guard) chance to counter for 60%, and counts as a defend for Read the move (duel + tower)

Formula
After a dodge (no dodge counter): roll 15% + Quick guard → counter at 60% · the dodge counts as a defend for Read the move
Toxic curse

Poisoned foe: your debuffs last +1 round

Formula
Poisoned foe: my debuffs last +1 round
Killer hits

Multi-hit attacks: crit +5%

Formula
Multi-hit turns: crit + 5% on every hit
True flame

Your burn goes through fireproof / burn immunity

Formula
My burn lands through burn immunity (Fireproof, fire True element)
True ice

Your freeze goes through stun immunity

Formula
My freeze lands through stun immunity and the post-stun guard
Seize the ultimate

Ultimate +15% in Boss / Temple / Tower (no effect in duels)

Formula
Duels: no effect (the faster side always acts first) · Boss / Temple / Tower: ultimate +15%
Immortal body

Never fall works once more if you heal back to 40% after surviving

Formula
Never fall spent + healed back to ≥ 40% max HP → it works once more (2 at most)
Wicked demon

Your debuffs get stronger with the HP you lost (max +30%)

Formula
Debuff values × (1 + my HP lost%, up to 30%)

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.