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Hunter tree

Crits that finish the wounded

Tier 1

Keen eye

Passive · 1 pt

Crit +9% / 18% / 27%

Formula
Crit + 9 / 18 / 27%

Piercing shot

Active · 2 pts

Hit 116% + 85% foe takes +30% damage for 2 rounds · CD 3

Formula
116.3% power · on hit roll 85% for defense↓ 30% for 2 rounds · CD 3

Tier 2needs 3 pts in the tree

Vital spot

Passive · 1 pt

Crit damage ×1.5 → ×1.65 / ×1.8 / ×1.95

Formula
Crit: damage ×1.65 / 1.8 / 1.95 (normally ×1.5)

Steady aim

Passive · 1 pt

Not hit last round: crit +10% / 20%

Formula
Not hit last round: crit + 10 / 20%

Tier 3needs 6 pts in the tree

Breaker

Active · 2 pts

Hit 123% that ignores defend · CD 3

Formula
123.1% power, a defending foe blocks 0% · CD 3

Hunt the weak

Passive · 1 pt

Foe below 40% HP: damage +20% / 40%

Formula
Foe below 40% HP: damage × (1 + 20 / 40%)

Tier 4needs 10 pts in the tree

Hawk eye

Passive · 1 pt

Crits can't be dodged and give gauge +1 / 2

Formula
Crits can't be dodged · each crit: gauge +1 / +2

Tier 5needs 15 pts in the tree

One shot

★ Ultimate · 3 pts

Your first hit of the fight always crits; crits on a foe below 25% HP deal ×2.5

Formula
The first non-ultimate hit of a fight always crits · crits on a foe below 25% HP: ×2.5 instead

Bridges with this tree

Sharp ultimate

Ultimates can crit, and a crit gives 2 gauge back

Formula
Ultimates can crit with skill crit (not speed crit) · a crit → gauge +2
Killer hits

Multi-hit attacks: crit +5%

Formula
Multi-hit turns: crit + 5% on every hit

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.