Combo tree
Many hits, stacking power
Tier 1
Quick hands
Passive · 1 ptA landed normal attack has 10% / 20% / 30% chance to hit again for 50%
Formula
A normal attack lands → roll 10 / 20 / 30%: extra hit at 50% power (own dodge roll)Twin strike
Active · 2 pts2 hits of 71% each (dodged separately) · CD 3
Formula
2 hits × 71% power, each rolls dodge / crit = 142% if both land · CD 3Tier 2needs 3 pts in the tree
Chain
Passive · 1 ptEach consecutive landed hit +5% / 8% / 12% damage (max 5 stacks; a miss or defend resets)
Formula
Damage × (1 + 5 / 8 / 12% × hits landed in a row, max 5) · a miss or a defend → 0 · skills neither count nor get the bonusPrecision
Passive · 1 ptHit 2+ in the same turn is 10% / 20% harder to dodge
Tier 3needs 6 pts in the tree
Fist storm
Active · 2 pts4 hits of 40% each · CD 4
Formula
4 hits × 40% power, each rolls dodge / crit = 160% if all land · CD 4Momentum
Passive · 1 ptEvery 4 landed hits: ultimate gauge +1 / 2
Tier 4needs 10 pts in the tree
Combo rhythm
Passive · 1 ptHit 2+ in the same turn: crit +15% / 30%
Tier 5needs 15 pts in the tree
Hundred shadow fists
★ Ultimate · 3 ptsExtra hits deal 80% instead of 50% · skills never hit again
Formula
Extra hits (Quick hands) deal 80% instead of 50% · skills never hit again or comboBridges with this tree
Hit 2+ in the same turn: 25% chance to add 1 bleed stack
Hit 2+ in the same turn: 5% chance to stun
Multi-hit attacks: crit +5%
Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.