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Stun tree

Break their rhythm, control the fight

Tier 1

Heavy fist

Passive · 1 pt

A landed normal attack has 7% / 14% / 21% chance to stun 1 round

Formula
Each landed normal-attack hit: roll 7 / 14 / 21% to stun 1 round

Shock jab

Active · 2 pts

Hit 108% + 40% stun 1 round · CD 3

Formula
108% power · on hit roll 40% to stun 1 round · CD 3

Tier 2needs 3 pts in the tree

Quake

Passive · 1 pt

Stunned foes take +30% / 60% damage

Formula
Foe stunned: damage × (1 + 30 / 60%)

Break focus

Passive · 1 pt

A landed stun drains 1 / 2 ultimate gauge from the foe

Formula
A stun lands: foe gauge − 1 / 2 (not below 0)

Tier 3needs 6 pts in the tree

Hypnotic light

Active · 2 pts

Hit 84% + sure stun 1 round · CD 5

Formula
84% power + stun 1 round (no need to land, still blocked by stun guard / resist) · CD 5

Static

Passive · 1 pt

Every landed hit charges; at 6 / 5 / 4 charges that hit stuns

Formula
Every landed hit +1 charge · at 6 / 5 / 4 → that hit stuns 1 round, then restart

Tier 4needs 10 pts in the tree

Hit while dazed

Passive · 1 pt

Hitting a stunned foe: 60% / 100% chance of a free extra hit for 60%

Formula
Landing on a stunned foe: roll 60 / 100% for a free hit at 60% (not after a skill)

Tier 5needs 15 pts in the tree

Thunderbolt

★ Ultimate · 3 pts

Your first stun lasts 2 rounds; every stun deals 5.5% of the foe's max HP

Formula
The first stun of a fight lasts 2 rounds · every stun that lands: foe loses 5.5% max HP

Bridges with this tree

Flurry

Hit 2+ in the same turn: 5% chance to stun

Formula
2nd+ hit of a turn: roll 5% to stun 1 round
Dazed and cold

Freeze counts as stun for stun-tree passives + a stun adds 1 chill stack

Formula
Freeze counts as stun for Quake, Hit while dazed, Thunderbolt, Break focus · a stun lands: +1 chill

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.