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Berserk tree

The more hurt, the stronger

Tier 1

Fierce

Passive · 1 pt

Attack +5% / 10% / 15% but defense −5%

Formula
Attack × (1 + 5 / 10 / 15%) · defense × 0.95

Rage

Active · 2 pts

Damage +77% for 3 rounds · CD 3

Formula
Buff 3 rounds: attack↑ 76.6% (damage multiplier) · no hit this turn · CD 3

Tier 2needs 3 pts in the tree

Boiling blood

Passive · 1 pt

Damage +1% / 1.8% / 2.6% for every 10% HP lost

Formula
Damage × (1 + 1 / 1.8 / 2.6% × floor(HP lost% ÷ 10)), e.g. 50% lost = 5 steps

No retreat

Passive · 1 pt

Attacking 2+ turns in a row: damage +5% / 10%

Formula
Attacked / used a skill last turn (no defend) and again now: damage × (1 + 5 / 10%)

Tier 3needs 6 pts in the tree

Reckless

Active · 2 pts

Hit 219% but lose 4% of your own HP · CD 3

Formula
219.1% power, then lose 4% of my max HP · CD 3

Last stand

Passive · 1 pt

First time HP ≤ 30%: damage +20% / 40% for the rest of the fight

Formula
First time HP ≤ 30%: damage multiplier + 20 / 40% (adds to attack↑) for the rest of the fight

Tier 4needs 10 pts in the tree

Pain fuels

Passive · 1 pt

When crit or hit by a status: gauge +1 / 2

Formula
I take a crit, or a bad status lands on me: gauge +1 / +2

Tier 5needs 15 pts in the tree

Berserk demon

★ Ultimate · 3 pts

HP ≤ 30%: status immunity, 20% lifesteal and attack every turn (never defend)

Formula
HP ≤ 30% (still up): no bad status lands · lifesteal + 20% of damage · never defends

Bridges with this tree

Blood for blood

Reckless costs no HP if it drained; below 30% HP lifesteal ×2

Formula
Reckless costs no HP if that turn healed · below 30% HP: all lifesteal × 2
Wicked demon

Your debuffs get stronger with the HP you lost (max +30%)

Formula
Debuff values × (1 + my HP lost%, up to 30%)

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.