Ultimate tree
Fast gauge, frequent and strong ultimates
Tier 1
Hot blood
Passive · 1 ptStart the fight with 2 / 3 / 5 gauge
Charge
Active · 2 ptsUltimate gauge +4 + deal 30% more damage for 2 rounds (no hit) · CD 3
Tier 2needs 3 pts in the tree
Release
Passive · 1 ptUltimate +10% / 20% / 30% stronger
Calm mind
Passive · 1 ptDefending gives gauge +2 / 3 (normally +1)
Tier 3needs 6 pts in the tree
Gauge sap
Active · 2 ptsHit 112%; on hit the foe loses 3 gauge · CD 3
Focus
Passive · 1 ptAuto fights (practice, world boss): skill chance per turn 30% → 40% / 50%
Formula
Auto fights: skill chance 30% → 40 / 50% · ranked / temple / tower: skill power × (1 + (new − 30%) ÷ 2) = +5 / 10%Tier 4needs 10 pts in the tree
Follow-up
Passive · 1 ptAfter an ultimate the gauge restarts at 2 / 4
Tier 5needs 15 pts in the tree
Power burst
★ Ultimate · 3 ptsUltimates ignore defend and strip foe buffs; gauge fills 20% faster
Formula
Full gauge = normal × 0.8 rounded up (min 2) · ultimate: a defending foe blocks 0% + all foe buffs removedBridges with this tree
Ultimates can crit, and a crit gives 2 gauge back
Formula
Ultimates can crit with skill crit (not speed crit) · a crit → gauge +2Ultimate +15% in Boss / Temple / Tower (no effect in duels)
Formula
Duels: no effect (the faster side always acts first) · Boss / Temple / Tower: ultimate +15%Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.