Reflect tree
The more they hit, the more it hurts them
Tier 1
Thorns
Passive · 1 ptReflect 7% / 12% / 18% of the damage taken
Formula
Every hit taken: reflect damage × 7 / 12 / 18% × foe damage-taken multiplier · not ultimates (except Backlash)Mirror
Active · 2 pts3 rounds: reflect 60% of skill damage and bounce the first bad status back + heal 8.5% HP · CD 4
Formula
Buff 3 rounds: skill hits reflect +60% · the first bad status bounces back · heal 8.5% max HP now · CD 4Tier 2needs 3 pts in the tree
Sharp thorns
Passive · 1 ptReflected damage goes through the foe's defense buffs 50% / 100%
Formula
Reflect = damage × reflect × (foe taken multiplier × (1 − 50 / 100%) + 50 / 100%) → 100% ignores foe defense buffs / debuffsTier 3needs 6 pts in the tree
Reflect veil
Active · 2 pts3 rounds: the next bad status bounces back + heal 9.9% HP · CD 4
Formula
Buff 3 rounds: the next bad status bounces back (once) · heal 9.9% max HP now · CD 4Backlash
Passive · 1 ptFoe ultimates normally can't be reflected → reflect them at 50% / 100% of your reflect
Tier 4needs 10 pts in the tree
Growing thorns
Passive · 1 ptEach hit taken: reflect +2% / 3% / 4% (max 5 stacks)
Formula
Every hit taken +1 stack (max 5, from the next hit) · reflect = Thorns + 2 / 3 / 4% × stacksTier 5needs 15 pts in the tree
Endless mirror
★ Ultimate · 3 ptsReflected damage cracks the foe; at 4 cracks it bursts for 10% of their max HP
Formula
Each thorns reflect (thorns > 0) adds a crack · at 4 → the foe loses 10% max HP, then restartBridges with this tree
Counters add your reflect value to their damage
While defending, reflect ×2
Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.