Play

Counter tree

Guard, then strike back hard

Tier 1

Quick guard

Passive · 1 pt

When hit while defending, 7% / 14% / 21% chance to counter at once for 60%

Formula
Foe hits me while I defend → roll 7 / 14 / 21%: counter at 60% power (after the hit)

Riposte

Active · 2 pts

Next 3 rounds: when hit, reflect 137% of the damage (once) · CD 3

Formula
Buff 3 rounds: the first hit taken → reflect damage × 136.6% × foe damage-taken multiplier, then it ends · CD 3

Tier 2needs 3 pts in the tree

Read the move

Passive · 1 pt

After defending, +8% / 16% dodge next round

Formula
The round after a defend: dodge + 8 / 16% (flat)

One beat

Passive · 1 pt

All counter damage +8% / 16% / 24%

Formula
All counter damage × (1 + 8 / 16 / 24%) (Quick guard, bait, parry, dodge counter, counter card)

Tier 3needs 6 pts in the tree

Open guard bait

Active · 2 pts

2 rounds: defense −20% but every hit taken is countered for 131% · CD 4

Formula
Buff 2 rounds: I take ×1.2 damage · every hit taken: counter at 131% power · CD 4

Sword focus

Passive · 1 pt

Each counter +1 ultimate gauge / rank 2: can crit

Formula
Each counter (any kind): gauge +1 · rank 2: counters can crit with my crit chance

Tier 4needs 10 pts in the tree

Relentless counter

Passive · 1 pt

Ranked: the counter card bounces 1.5× → ×1.65 / ×1.8

Formula
Ranked: the counter card reads a strike → no HP lost, back = all its hits × 1.65 / 1.8 × (1 + One beat)

Tier 5needs 15 pts in the tree

Perfect parry

★ Ultimate · 3 pts

First hit taken while defending every 3 rounds: no HP lost + counter 150% + stun 1 round

Formula
Foe strikes while I defend, ≥ 3 rounds since the last → no HP lost, back = all its hits (unguarded) × 1.5 × (1 + One beat) + stun 1 round

Bridges with this tree

Thorn counter

Counters add your reflect value to their damage

Formula
Counter damage += that hit's damage × (Thorns + 1% × Growing thorns stacks)
Counter wall

Resisting a status → the next hit you take is surely countered for 60%

Formula
A status shrugged off (resist / Aegis / immunity) → the next hit taken is surely countered at 60%
Wind blade

A dodge: 15% (+ Quick guard) chance to counter for 60%, and counts as a defend for Read the move (duel + tower)

Formula
After a dodge (no dodge counter): roll 15% + Quick guard → counter at 60% · the dodge counts as a defend for Read the move

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.