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Fire tree

Explosive hits, lasting burns

Tier 1

Inner fire

Passive · 1 pt

Attack +3% / 6% / 9%

Formula
Attack × (1 + 3 / 6 / 9%)

Flame claw

Active · 2 pts

Hit 98% + 55% burn 2 rounds · CD 3

Formula
98.2% power · on hit roll 55% to burn 2 rounds · CD 3

Tier 2needs 3 pts in the tree

Blaze

Passive · 1 pt

Burn 3.5% → 4% / 4.5% of max HP per round

Formula
Burn per round = max HP × 4 / 4.5% (normally 3.5%)

Kindling

Passive · 1 pt

Hitting a burning foe: 30% / 60% chance to extend the burn +1 round (max 5)

Formula
Landing on a burning foe: roll 30 / 60% for +1 burn round (max 5)

Tier 3needs 6 pts in the tree

Sea of fire

Active · 2 pts

Sure burn 3 rounds + foe defense −15% · CD 4

Formula
30% power · on hit: burn 3 rounds + defense↓ 15% for 3 rounds (foe takes ×1.15) · CD 4

Fireproof

Passive · 1 pt

Burn immunity + HP +5% / 10%

Formula
Burn immunity + max HP × (1 + 5 / 10%)

Tier 4needs 10 pts in the tree

Smoke

Passive · 1 pt

Burning foes miss 4% / 8% / 12% more

Formula
A burning foe attacks me: my dodge + 4 / 8 / 12%

Tier 5needs 15 pts in the tree

Phoenix

★ Ultimate · 3 pts

Once per fight: when knocked out, revive at 25% HP and burn the foe 3 rounds

Formula
HP hits 0 the first time (after Never fall) → back at 25% max HP + foe burns 3 rounds (once a fight)

Bridges with this tree

Thermal shock

Burning a chilled foe clears the chill and bursts for 4% of max HP per stack

Formula
Burning a chilled foe: chill clears, foe loses max HP × 4% × chill stacks
Toxic smoke

Foe with both burn and poison: both damage over time +25%

Formula
Foe has burn and poison: both per round × 1.25
True flame

Your burn goes through fireproof / burn immunity

Formula
My burn lands through burn immunity (Fireproof, fire True element)

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.