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Curse tree

Stacked debuffs, a weakened foe

Tier 1

Evil eye

Passive · 1 pt

Your debuffs have 33% / 66% / 100% chance to last +1 round · attack +2% per rank

Formula
Debuffs I apply (attack↓ defense↓ speed↓): roll 33 / 66 / 100% for +1 round · attack × (1 + 2% × points)

Sunder

Active · 2 pts

Hit 50% + foe takes +55% damage for 3 rounds · CD 3

Formula
50% power + defense↓ 55% for 3 rounds (foe takes ×1.55 before the ×2 cap) · lands even on a miss · CD 3

Tier 2needs 3 pts in the tree

Strong hex

Passive · 1 pt

Debuffs cut stats 15% / 30% more

Formula
Debuff values × (1 + 15 / 30%), e.g. Sunder 55% → 63.3 / 71.5%

Pile on

Passive · 1 pt

Foe has at least 1 bad status: damage +12% / 24% / 36%

Formula
Foe has ≥ 1 bad status: damage × (1 + 12 / 24 / 36%)

Tier 3needs 6 pts in the tree

Roar

Active · 2 pts

Hit 50% + foe deals 45% less damage for 3 rounds · CD 3

Formula
50% power + attack↓ 45.1% for 3 rounds (foe deals ×0.549) · lands even on a miss · CD 3

Steal buff

Passive · 1 pt

A landed hit has 10% / 20% chance to remove 1 foe buff

Formula
Every landed hit: roll 10 / 20% to remove 1 foe buff (the first one)

Tier 4needs 10 pts in the tree

Curse chain

Passive · 1 pt

After a debuff, 30% / 60% chance to add 1 random extra debuff

Formula
A debuff lands: roll 30 / 60% for one more random debuff it lacks, 20% for 2 rounds

Tier 5needs 15 pts in the tree

Doom curse

★ Ultimate · 3 pts

Foe with 2+ bad statuses can't defend and takes +30% damage

Formula
Foe has ≥ 2 bad statuses: its defend blocks 0% and damage × 1.3

Bridges with this tree

Toxic curse

Poisoned foe: your debuffs last +1 round

Formula
Poisoned foe: my debuffs last +1 round
Wicked demon

Your debuffs get stronger with the HP you lost (max +30%)

Formula
Debuff values × (1 + my HP lost%, up to 30%)

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.