Speed tree
Dodge, seize the turn, strike back
Tier 1
Tailwind
Active · 2 ptsDodge +28% for 5 rounds · CD 3
Tier 2needs 3 pts in the tree
Shadow step
Passive · 1 ptAfter a dodge, next damage +30% / 45% / 60%
Tier 3needs 6 pts in the tree
Mist
Active · 2 ptsDecoy: the next attack surely misses, lasts 3 rounds + heal 5% HP · CD 5
Formula
Decoy 3 rounds: the next hit (not an ultimate) surely misses, then it's gone · heal 5.1% max HP · CD 5Seize the turn
Passive · 1 ptBoss / Temple / Tower speed +20% / 40% (no effect in duels)
Formula
Boss / Temple / Tower: speed +20 / 40% · Duels: no effect (the faster side always acts first)Tier 4needs 10 pts in the tree
Tier 5needs 15 pts in the tree
Afterimage
★ Ultimate · 3 ptsEvery 3 dodges makes a decoy; +3% damage per 10% faster than the foe (max +30%)
Formula
Every 3rd dodge → decoy 3 rounds · faster: damage × (1 + 3% × floor(10 × (my speed ÷ foe speed − 1))), up to +30%Bridges with this tree
A dodge: 15% (+ Quick guard) chance to counter for 60%, and counts as a defend for Read the move (duel + tower)
Ultimate +15% in Boss / Temple / Tower (no effect in duels)
Formula
Duels: no effect (the faster side always acts first) · Boss / Temple / Tower: ultimate +15%Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.