Play

Speed tree

Dodge, seize the turn, strike back

Tier 1

Light feet

Passive · 1 pt

Speed +20% / 40% / 60%

Formula
Speed × (1 + 20 / 40 / 60%)

Tailwind

Active · 2 pts

Dodge +28% for 5 rounds · CD 3

Formula
Buff 5 rounds: speed↑ 28% → dodge + 28% and speed × 1.28 · CD 3

Tier 2needs 3 pts in the tree

Shadow step

Passive · 1 pt

After a dodge, next damage +30% / 45% / 60%

Formula
After a dodge → my next hit × (1 + 30 / 45 / 60%)

Evasive

Passive · 1 pt

Dodge +10% / 20%

Formula
Dodge + 10 / 20%

Tier 3needs 6 pts in the tree

Mist

Active · 2 pts

Decoy: the next attack surely misses, lasts 3 rounds + heal 5% HP · CD 5

Formula
Decoy 3 rounds: the next hit (not an ultimate) surely misses, then it's gone · heal 5.1% max HP · CD 5

Seize the turn

Passive · 1 pt

Boss / Temple / Tower speed +20% / 40% (no effect in duels)

Formula
Boss / Temple / Tower: speed +20 / 40% · Duels: no effect (the faster side always acts first)

Tier 4needs 10 pts in the tree

Dodge strike

Passive · 1 pt

After a dodge, 35% / 70% chance of a free counter for 60%

Formula
After a dodge: roll 35 / 70% to counter at 60%

Tier 5needs 15 pts in the tree

Afterimage

★ Ultimate · 3 pts

Every 3 dodges makes a decoy; +3% damage per 10% faster than the foe (max +30%)

Formula
Every 3rd dodge → decoy 3 rounds · faster: damage × (1 + 3% × floor(10 × (my speed ÷ foe speed − 1))), up to +30%

Bridges with this tree

Wind blade

A dodge: 15% (+ Quick guard) chance to counter for 60%, and counts as a defend for Read the move (duel + tower)

Formula
After a dodge (no dodge counter): roll 15% + Quick guard → counter at 60% · the dodge counts as a defend for Read the move
Seize the ultimate

Ultimate +15% in Boss / Temple / Tower (no effect in duels)

Formula
Duels: no effect (the faster side always acts first) · Boss / Temple / Tower: ultimate +15%

Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.