
Saint
Team heals, team buffs and reviving fallen allies
Innate trait
Overheal becomes a ward on yourself: 30 → 60 % of the overheal (up to 8 → 12 % max HP) for 4 s
Class skills
Numbers like a → b are the Lv 1 → Lv 5 values
Job Lv 1
Hymn of Healing
Active1 s cast, an aura round you (200 px) for 3 → 7 s heals you and allies inside 100 HP every second · Lv 3+: cleanses 1 bleed / poison
Victory Blessing
Active1 s cast, you and allies within 300 px get ATK and DEF +10 → +18 % (several saints don't stack)
Job Lv 15
Divine Haste
ActiveNearby allies walk +25 → +45 % faster and attack +10 → +20 % faster for 20 s
Merciful Grace
PassiveHeals on allies +6 → +30 % · Lv 3+: +1 gauge per ally heal
Job Lv 30
Holy Immortality
PassiveAuto-revives a teammate who falls within 400 px: up at 30 % HP, invulnerable 2 s (never yourself) · cooldown 300 → 220 s
Job Lv 40
Sanctuary
★ Ultimate1 s cast, a holy sword stabs the ground within 200 px, a 150 px circle for 5 s: every second foes inside take 60 % ATK, you and allies inside heal 100 HP
Class charms
Class rules
- Pick the first class at the town dais once trained points reach 150.
- Job Lv 1–40 grows with EXP from the Ancient Temple; skills unlock by Job Lv.
- Level skills 1–5 with ancient books from the temple; the last 2 skills also take god statues.
- Class skills go in slots 3–4, beside the 2 tree skills.
- Unlock another class with its memory book + 1,000 gold, then switch at the dais for 500 gold. Each class keeps its own Job Lv and skill levels.
Data synced with the game on 2026-11-08 · all numbers come straight from the game. T4–T5 forms and drop chances stay secret.